AI Insights · Timothy · October 2021
Top 5 Hack and Slash Apps in Kenya: Q3 2021 Performance Review
A look into the performance of the top 5 hack and slash apps in Kenya during Q3 2021, including weekly downloads, revenue, and active users trends.
In the third quarter of 2021, the hack and slash genre saw varied performance across the top apps in Kenya. Here's a detailed look at the weekly downloads, revenue, and active users for the top 5 apps in this category.
Fighting Tiger - Liberal from JiinFeng3D saw its weekly downloads fluctuate, peaking at around 2.9K in mid-July and dropping to 1.2K in early August before bouncing back to 2.4K by the end of September. The weekly active users mirrored this trend, starting at 7.9K in late June, dipping to 5.7K in early August, and rising again to 7.4K by the end of the quarter. The app did not generate any revenue during this period.
MARVEL Future Fight by Netmarble experienced a steady increase in weekly revenue, peaking at $120 in late July and early August. Weekly downloads peaked at 1.5K in early September, with a notable increase in mid-September to 1K. Active users ranged from 4.5K to 6.4K, showing a slight increase towards the end of the quarter.
Shadow Knight: Ninja Game RPG from Fansipan Limited had consistent weekly downloads, starting at 58 in late June and increasing to 257 by the end of September. The weekly active users followed a similar trend, starting at 92 and reaching 345 by the end of the quarter. The app generated minimal revenue, peaking at $8 in mid-July.
Iron Blade: Medieval Legends by Gameloft SE saw stable weekly downloads, peaking at 161 in mid-July. Active users showed a slight decline from 545 in late June to 561 by the end of September. The app did not generate any revenue during this period.
Takashi Ninja Warrior Remake from Horizon Games, Inc. had fluctuating weekly downloads, peaking at 423 in mid-July and dropping significantly in August. Active users followed a similar pattern, starting at 255 in late June, peaking at 638 in mid-July, and declining to 183 by the end of September. The app did not generate any revenue during this period.
These insights are based on data from Sensor Tower. For more in-depth analysis and additional insights, visit Sensor Tower.